Friday, November 20, 2015

Puzzle Game Research

Tomb Raider (2013)

Mechanics:
Running, Jumping, Shooting, Climbing, Arrows, Ropes, Fire, Levers

Puzzle:
First Puzzle

The first puzzle functions as a giant Rube-Goldberg Machine

The player find out that both "cages" are balancing each other based on their weights but one of them is stuck since it is heavier
By burning down the rope when the second weight system is at its highest, the objectrs inside fall and allows the balance system to work.
The player later notices a jammed mine cart, and pushing it doesnt do anything.

By waiting for some heavy objects from the waterfall to fill the second platform, the player  can then jump on the initial platform to cause these objects (explosive barrells) to fall into the minecart,

Next time the player pushed the cart, the barrels roll down into the blocked section of the cave.
Theres a waterfall blockign the way, whioch would extinguish any flaming objects and the player's torch if they try to walk through it.
so in order to get around this, The player then repeats the balancing system after lighting the wooden barrels on the cart on fire.
BOOM
puzzle solved!

Tuesday, September 15, 2015

Hero Prop mechanics: Brainstorming

1) Rewinding the player's location: similar to the primary mechanic from Braid or Tracer from Overwatch. Probably a belt or gauntlet.

2) Air Glider

3) Dagger that makes the player invisible at the cost of movement speed

4) Bow and Arrow that teleports player to the location of the arrow

5) Chargeable Blink-ability, the longer it is charged the longer the distance. could be added to a weapon or player accessory (Similar to Dishonored)

6) player sentry gun. Possibility of being upgradable? Similar to the engineer from Team Fortress 2

7) player controlled drone swarm, they move/shoot to the player's reticle

8) change player texture to camouflage with his surroundings (similar to Octocamo from Metal Gear Solid 4)

9) Player Decoy that walks in a straight line (similar to Halo: Reach/4) spawned from a glove or grenade

10) Player duplicated himself and they perform identical actions (Storm, Earth, and Fire from World of Warcraft. Double Cherry from Super Mario 3D World)

Tuesday, May 5, 2015

Racing Level and character texture break down

Racing Level Beauty shot

Character breakdown of textures and model.
Modeled and UV'd in Maya and Zbrush, textured in Substance Painter and rendered in Unreal Engine 4







Monday, May 4, 2015

Thumbnails


Early shots using photobash/ motion blur


WIP digital paintings



experimental speed painting 

                                                                 Photo-study WIP

Thursday, April 30, 2015