Thursday, April 30, 2015

Sunday, April 19, 2015

Berzerk research



Researching a list of assets and features present in the original 1980 arcade multi directional shooter  Berzerk to recreate it in Unreal Engine 4.

1) Player- can shoot in 8 basic directons
2) camera- top down
3) Wall collision- kills player
4) Enemies: Robots (multi colored), Evil Otto
Yellow Robots- slow
Red robots- very hostile
Evil Otto- spawns after fixed period, jumps through walls. moves the same speed as player horizontally but faster in the up and down directions. He is intended to quicken the game.


Player is damaged by: Walls, lazers, collision on robots, near exploding robots, Evil Otto.
The simplest way to make Evil Otto and and the player work is probably to have no collision on walls and instead have a Kill-Z
HUD:
simple, shows only number of points and lives

Basic gameplay:
Player navigates through randomly generated rooms containing a simple maze and enemies.

Monday, April 13, 2015

Attract trailer research

http://youtu.be/q7NefYzFmZs

Mario Kart: Double Dash's gameplay trailer shows off some of the game's tag mechanics by showing that the character on the back attacks nearby opponents and is in charge of item use. It shows how the tag system can be used to store multiple items for each character for optimal use later in the race as well as showcase some of the more powerful items like the lightning bolt that temporarily shrinks all other players.
It also shows how three of the revealed levels work by including flythroughs of iconic landmarks such as the giant barrel Cannon and the bridge in the volcano level.
Since it was the first Mario Kart game on consoles the Mario Kart 64, they also showcased some of the car physics by showing the cars fly high into the sky using ramps in the terrain.