Thursday, February 26, 2015

Sunday, February 8, 2015

Racing Level Research




Some quick concept thumbnails I did to get a better understanding of how the track would work and its overall lighting and atmosphere.

 The narrow path would work like a stage from the Star Wars Podracing game, with slopes and jumps to help players get ahead of each other. Boulders will also fall on marked shadows and crush or slow the racers.
Afterwards the race will take a steep slope down, were certain boulders will roll downhill alongside the racers, creating moving obstacles to get past. Afterwards there will be a short jump that will lead towards a large-scale version of the James Bond carflip stunt over a river, and a final drift to the finish line.



Thursday, February 5, 2015