Art of Sebastian Mundo

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Tuesday, May 5, 2015

Racing Level and character texture break down

Racing Level Beauty shot

Character breakdown of textures and model.
Modeled and UV'd in Maya and Zbrush, textured in Substance Painter and rendered in Unreal Engine 4







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Monday, May 4, 2015

Thumbnails


Early shots using photobash/ motion blur


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WIP digital paintings



experimental speed painting 

                                                                 Photo-study WIP
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Friday, May 1, 2015

Finished Racing Game Character: Rover


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Blog Archive

  • ▼  2015 (22)
    • ►  November (1)
    • ►  September (1)
    • ▼  May (4)
      • Racing Level and character texture break down
      • Thumbnails
      • WIP digital paintings
      • Finished Racing Game Character: Rover
    • ►  April (5)
    • ►  March (2)
    • ►  February (7)
    • ►  January (2)
  • ►  2014 (12)
    • ►  December (2)
    • ►  November (1)
    • ►  October (3)
    • ►  September (3)
    • ►  August (3)
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